North
Draveth North
The north is shaped by the Frostfang shelf: frozen ports, wolf-pine ridges, and the only guarded road that drops from the ice into the heart of Valdris.
Starts With
Karfrost KeepRimegateSkallmere FjordWorld Atlas / The Six Crowns
Valdris is a cold-to-scorched crescent continent split by the Crownflow basin. Draveth holds the glacial north, Aeryn the eastern high vales, Morrow the storm-lashed western archipelago, Caldris the ironwood west, Vael the river-rich south-center, and Solarn the furnace coast. The Seat of Valdris stands above the mid-continent crossings where mountain roads, fen roads, and river trade converge.
North
The north is shaped by the Frostfang shelf: frozen ports, wolf-pine ridges, and the only guarded road that drops from the ice into the heart of Valdris.
Starts With
Karfrost KeepRimegateSkallmere FjordEast
Aeryn rules the eastern escarpments where the Galewall Peaks fall into mist valleys and bright coastal cliffs above Sapphire Sound.
Starts With
Stormcrest EyrieGalevaultMistral ValeIslands and West Coast
The Morrow coast is broken into knife-edged islands, raider harbors, and reef passages that turn the western sea into a moving fortress.
Starts With
Stormwake IslesDuskharborReefmaw CayWest
Caldris commands the westward marches: lion-banner hill keeps, red river crossings, and deep ironwood roads tied to a rich gulf harbor.
Starts With
Lionmarch HoldGildrun PortRedfen CrossingSouth-center
Vael sits astride the Crownflow floodplain where the river splits around orchards, grain flats, and the neutral roads leading toward the Iron Seat.
Starts With
RosewatchCrownflow PortLarkplainSouth
Solarn spans the furnace coast: ochre dunes, ash-washed ravines, and sun-struck ports guarding the warm southern gulf.
Starts With
Auric SpireEmberwakeSaffron DunesA black-stone keep anchored on the northern ice shelf where Draveth longships can launch even in hard frost.
Port / Stronghold / Supply Center
The main north road passes beneath its frostbitten towers before descending toward the central basin.
Land / Castle / Supply Center
Dense dark conifers cover the ridges above the thaw line, forming the shield wall between north and west.
Land / Supply Center
A steep-cut fjord with wharf caverns hidden under broken cliffs west of the Frostfang shelf.
Port / Supply Center
A polar lane of slate water and ice drift linking the northern coast to both the western raider routes and the eastern sound.
Sea
A cliff-fast citadel above the Galewall passes, built where the storm line breaks against the eastern peaks.
Land / Stronghold / Supply Center
Aeryn's wind-lashed customs port, built into pale cliff vaults above the eastern surf.
Port / Castle / Supply Center
A sheltered mountain vale threaded by cold streams and switchback roads descending toward the center.
Land / Supply Center
A polished shelf of pale rock and alpine lakes forming the last plateau before the land falls to the sea.
Land
The bright eastern sound curves along the cliff line and stays passable even when the northern sea ices over.
Sea
The kraken banner flies over a ring of basalt islands joined by tide bridges and hidden anchorages.
Port / Stronghold / Supply Center
A slate-walled harbor city at the edge of the Morrow chain where raids launch under evening fog.
Port / Castle / Supply Center
A low coral-rock cay surrounded by breakers that only Morrow pilots know how to cross at speed.
Port / Supply Center
A rough west-coast strand of salt grass, ship timber, and cliff paths linking the islands to the mainland.
Land
The western deepwater, notorious for black swells and fast raider crossings between Morrow and the northern fjords.
Sea
Caldris's western hill keep watches the lion roads where upland ore and timber descend toward the gulf.
Land / Stronghold / Supply Center
A rich western harbor at the mouth of the Gildrun, where Caldris toll houses sit over every dock and river gate.
Port / Castle / Supply Center
A broad causeway over ferric marshland where westbound armies must choose between the river road and the crown road.
Land / Supply Center
Thick western forest and old cart roads stretch here, turning the Caldris rear country into a stubborn marching ground.
Land
A warm southwest bay stained by red silt and forge ash from the Caldris riverworks.
Sea
The Iron Seat rises on a basalt hill over the Crownflow forks, neutral at the start but central to every campaign.
Land / Stronghold / Supply Center
Vael's rose-banner citadel guards the orchards and levy roads south of the central throne hill.
Land / Stronghold / Supply Center
Where the Crownflow broadens into a navigable channel, Vael's river castle controls grain barges and southern tolls.
Port / Castle / Supply Center
A fertile grain flat crossed by levy tracks and causeways where river fog sits low over the fields at dawn.
Land / Supply Center
The green southern reach where warm currents meet the Crownflow delta and open into the south sea.
Sea
A radiant watchtower on the furnace coast, built above copper cliffs that glow at sundown.
Port / Stronghold / Supply Center
Solarn's lower harbor burns beacon braziers through the night to guide fleets around the southern reefs.
Port / Castle / Supply Center
High ochre dunes and caravan wells form the inland approach to Solarn's coast road.
Land / Supply Center
A sun-scoured ravine plain of red stone channels that floods briefly after rare southern storms.
Land
The warm southern gulf bends from the eastern sound into the delta reach, making Solarn the gatekeeper of deep southern trade.
Sea