Reign Play

World Atlas / The Six Crowns

Valdris Territory Map

Valdris is a cold-to-scorched crescent continent split by the Crownflow basin. Draveth holds the glacial north, Aeryn the eastern high vales, Morrow the storm-lashed western archipelago, Caldris the ironwood west, Vael the river-rich south-center, and Solarn the furnace coast. The Seat of Valdris stands above the mid-continent crossings where mountain roads, fen roads, and river trade converge.

Territories30
Strongholds7
Sea Zones6
Supply Centers20

Strategic Board Layout

SHIVER SEASAPPHIRE SOUNDBLACKWAKE SEACINDERBANK BAYJADEWATERSUNFIRE GULFCROWNFLOW RIVERFROSTFANG SHELFGALEWALL PEAKSDRAVETH NORTHAERYN VALEMORROW REACHCALDRIS MARCHESVAEL BASINSOLARN SOUTHW2AIKarfrostKeepW1IRimegate·WolfpineReachW1ASkallmereFjord~ShiverSeaE2IStormcrestEyrieE1AIGalevaultE1MistralVale·GlassmereStep~SapphireSoundK2AIStormwakeIslesK1AIDuskharborK1AReefmawCay·SaltthornStrand~BlackwakeSeaL2ILionmarchHoldL1AIGildrunPortL1RedfenCrossing·IronwoodReach~CinderbankBayHIISeat ofValdrisR2IRosewatchR1AICrownflowPortR1Larkplain~JadewaterS2AIAuricSpireS1AIEmberwakeS1SaffronDunes·ScarletWash~SunfireGulfVALDRIS LEGENDLand borderSea laneA = port, diamond = supply center, I / II = crown bonus

North

Draveth North

The north is shaped by the Frostfang shelf: frozen ports, wolf-pine ridges, and the only guarded road that drops from the ice into the heart of Valdris.

Starts With

Karfrost KeepRimegateSkallmere Fjord

East

Aeryn Vale

Aeryn rules the eastern escarpments where the Galewall Peaks fall into mist valleys and bright coastal cliffs above Sapphire Sound.

Starts With

Stormcrest EyrieGalevaultMistral Vale

Islands and West Coast

Morrow Reach

The Morrow coast is broken into knife-edged islands, raider harbors, and reef passages that turn the western sea into a moving fortress.

Starts With

Stormwake IslesDuskharborReefmaw Cay

West

Caldris Marches

Caldris commands the westward marches: lion-banner hill keeps, red river crossings, and deep ironwood roads tied to a rich gulf harbor.

Starts With

Lionmarch HoldGildrun PortRedfen Crossing

South-center

Vael Basin

Vael sits astride the Crownflow floodplain where the river splits around orchards, grain flats, and the neutral roads leading toward the Iron Seat.

Starts With

RosewatchCrownflow PortLarkplain

South

Solarn South

Solarn spans the furnace coast: ochre dunes, ash-washed ravines, and sun-struck ports guarding the warm southern gulf.

Starts With

Auric SpireEmberwakeSaffron Dunes

Territory Index

Karfrost Keep

draveth

A black-stone keep anchored on the northern ice shelf where Draveth longships can launch even in hard frost.

Port / Stronghold / Supply Center

Rimegate

draveth

The main north road passes beneath its frostbitten towers before descending toward the central basin.

Land / Castle / Supply Center

Wolfpine Reach

draveth

Dense dark conifers cover the ridges above the thaw line, forming the shield wall between north and west.

Land / Supply Center

Skallmere Fjord

draveth

A steep-cut fjord with wharf caverns hidden under broken cliffs west of the Frostfang shelf.

Port / Supply Center

Shiver Sea

draveth

A polar lane of slate water and ice drift linking the northern coast to both the western raider routes and the eastern sound.

Sea

Stormcrest Eyrie

aeryn

A cliff-fast citadel above the Galewall passes, built where the storm line breaks against the eastern peaks.

Land / Stronghold / Supply Center

Galevault

aeryn

Aeryn's wind-lashed customs port, built into pale cliff vaults above the eastern surf.

Port / Castle / Supply Center

Mistral Vale

aeryn

A sheltered mountain vale threaded by cold streams and switchback roads descending toward the center.

Land / Supply Center

Glassmere Step

aeryn

A polished shelf of pale rock and alpine lakes forming the last plateau before the land falls to the sea.

Land

Sapphire Sound

aeryn

The bright eastern sound curves along the cliff line and stays passable even when the northern sea ices over.

Sea

Stormwake Isles

morrow

The kraken banner flies over a ring of basalt islands joined by tide bridges and hidden anchorages.

Port / Stronghold / Supply Center

Duskharbor

morrow

A slate-walled harbor city at the edge of the Morrow chain where raids launch under evening fog.

Port / Castle / Supply Center

Reefmaw Cay

morrow

A low coral-rock cay surrounded by breakers that only Morrow pilots know how to cross at speed.

Port / Supply Center

Saltthorn Strand

morrow

A rough west-coast strand of salt grass, ship timber, and cliff paths linking the islands to the mainland.

Land

Blackwake Sea

morrow

The western deepwater, notorious for black swells and fast raider crossings between Morrow and the northern fjords.

Sea

Lionmarch Hold

caldris

Caldris's western hill keep watches the lion roads where upland ore and timber descend toward the gulf.

Land / Stronghold / Supply Center

Gildrun Port

caldris

A rich western harbor at the mouth of the Gildrun, where Caldris toll houses sit over every dock and river gate.

Port / Castle / Supply Center

Redfen Crossing

caldris

A broad causeway over ferric marshland where westbound armies must choose between the river road and the crown road.

Land / Supply Center

Ironwood Reach

caldris

Thick western forest and old cart roads stretch here, turning the Caldris rear country into a stubborn marching ground.

Land

Cinderbank Bay

caldris

A warm southwest bay stained by red silt and forge ash from the Caldris riverworks.

Sea

Seat of Valdris

vael

The Iron Seat rises on a basalt hill over the Crownflow forks, neutral at the start but central to every campaign.

Land / Stronghold / Supply Center

Rosewatch

vael

Vael's rose-banner citadel guards the orchards and levy roads south of the central throne hill.

Land / Stronghold / Supply Center

Crownflow Port

vael

Where the Crownflow broadens into a navigable channel, Vael's river castle controls grain barges and southern tolls.

Port / Castle / Supply Center

Larkplain

vael

A fertile grain flat crossed by levy tracks and causeways where river fog sits low over the fields at dawn.

Land / Supply Center

Jadewater

vael

The green southern reach where warm currents meet the Crownflow delta and open into the south sea.

Sea

Auric Spire

solarn

A radiant watchtower on the furnace coast, built above copper cliffs that glow at sundown.

Port / Stronghold / Supply Center

Emberwake

solarn

Solarn's lower harbor burns beacon braziers through the night to guide fleets around the southern reefs.

Port / Castle / Supply Center

Saffron Dunes

solarn

High ochre dunes and caravan wells form the inland approach to Solarn's coast road.

Land / Supply Center

Scarlet Wash

solarn

A sun-scoured ravine plain of red stone channels that floods briefly after rare southern storms.

Land

Sunfire Gulf

solarn

The warm southern gulf bends from the eastern sound into the delta reach, making Solarn the gatekeeper of deep southern trade.

Sea